GÁBOR ABBAS
KEY FX ARTIST/TD

Hello,

I’m a Key FX Artist/TD,

My Experience

KEY FX ARTIST
MPC
2021 - 2024​

I’m responsible for creating variouse effects, from RnD/Lookdev to
final simulation and for creating assets for other artists to use.
Occasionally leading other artists on specific sequences.

Atlas | 2024 | (feature)

Key FX Artist

  • Creating various fire elements

Argyle | 2024 | (feature)

Key FX Artist

  • Procedural and simulated oil splashes

Transformers: Rise of the beasts | 2023 | (feature)

Key FX Artist

  • Creating simulated and procedural enviroment rainforest fog setup/HDA for other artists to use.
  • Shock wave and other volumetric interactions.
  • Implementing existing water interaction setups into shots.

The Little Mermaid | 2023 | (feature)

Key FX Artist

  • Underwater magical smoke simulation in alignment with other elements.
  • Implementing existing ocean setups into shots.

Disenchanted | 2022 | (feature)

Key FX Artist

  • Look developing all magical elements of a key sequence, including simulation, rendering and primary comp.
  • Creating Houdini Digital Assets, based on the lookdev, for other artists to use.
  • Leading a group of artists on this specific sequence, help them addressing notes given by the supervisors.
  • Communicating with the supervisors and production, allocating artists to tasks, being the primary person responsible to deliver the sequence.

Nope | 2022 | (feature)

KEX FX Artist

  • Look developing and simulating a hero steam explosion, in a key
    sequence. Using Houdini’s pyro sparse solver with custom microsolvers a
    to achive a very certain, predefined look and feel to match the rest of
    the film.

FX ARTIST
Digic Pictures
2018 - 2021​

My main responsibilities were to create liquid, pyro, grain and
rigid body effects, from RnD/Lookdev to simulating and
rendering.

Call of Duty: Vanguard | 2021 | (Cinematics)

FX Artist

Rainbow Six Extraction | 2021 | (Cinematics)

FX Artist

Call of Duty: Block Ops Cold war | 2020 | (Cinematics)

FX Artist

League of Legends: Ruination | 2020 | (Cinematic trailer)

FX Artist

Gungrave | 2020 | (Cinematics)

FX Artist

Warframe | 2019 | (Cinematic trailer)

FX Artist

  • Look develop, simulate and shading a ground explosion and energy shockwave.
  • Look develop and simulate debris with character interaction.
  • Create missle trails with simulation, for hero elements and with procedural techniques, for background elements.

| 2019 | (Cinematic trailer)

FX Artist

Destiny 2: Forsaken | 2018 | (Cinematics)

FX Artist

  • Look develop, simulate and shading a ground explosion and energy shockwave.
  • Look develop and simulate debris with character interaction.
  • Create missle trails with simulation, for hero elements and with procedural techniques, for background elements.

FX ARTIST
MAXIN10SITY
2017 - 2018

My main responsibilities were to create effects from RnD/Lookdev
to Compositing, besides that, I was creating assets for other
artists to use. Furthermore, I also managed the internal network
and the render tasks.

  • (2017) 
  • (2018)

3D Generalist
MAXIN10SITY
2016 - 2017

My main responsibilities were asset creation, animation, liquid
effects, shading, rendering, compositing. Also the management
of the renderfarm.