GÁBOR ABBAS
KEY FX ARTIST/TD

Hello,

I’m an Key FX Artist/TD,

My Experience

KEY FX ARTIST
MPC
2021 - 2024

I’m responsible for creating variouse effects, from RnD/Lookdev to
final simulation and for creating assets for other artists to use.
Occasionally leading other artists on specific sequences.

  • Argylle (2024) (feature)
    • Procedural and simulated oil splashes
  • Transformers: Rise of the Beasts (2023) (feature)
    • Creating simulated and procedural enviroment rainforest fog setup/HDA for other artists to use.
    • Shock wave and other volumetric interactions.
    • Implementing existing water interaction setups into shots.
  • The Little Mermaid (2023) (feature)
    • Underwater magical smoke simulation in alignment with other elements.
    • Implementing existing ocean setups into shots.
  • Disenchanted (2022) (feature)
    • Look developing all magical elements of a key sequence, including simulation, rendering and primary comp.
    • Creating Houdini Digital Assets, based on the lookdev, for other artists to use.
    • Leading a group of artists on this specific sequence, help them addressing notes given by the supervisors.
    • Communicating with the supervisors and production, allocating artists to tasks, being the primary person responsible to deliver the sequence.
  • Nope (2022) (feature)
    • Look developing and simulating a hero steam explosion, in a key sequence. Using Houdini’s pyro sparse solver with custom microsolvers a to achive a very certain, predefined look and feel to match the rest of the film.

FX ARTIST
Digic Pictures
2018 - 2021

My main responsibilities were to create liquid, pyro, grain and
rigid body effects, from RnD/Lookdev to simulating and
rendering.

  • (2021)
  • (2020) (
  • (2021) (
  • (2019)
  • (2020)
  • (2019)
  • (2018)

FX ARTIST
MAXIN10SITY
2017 - 2018

My main responsibilities were to create effects from RnD/Lookdev
to Compositing, besides that, I was creating assets for other
artists to use. Furthermore, I also managed the internal network
and the render tasks.

  • (2017) 
  • (2018)
  •  

3D Generalist
MAXIN10SITY
2016 - 2017

My main responsibilities were asset creation, animation, liquid
effects, shading, rendering, compositing. Also the management
of the renderfarm.