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Working on Disenchanted

My biggest challeng yet.
I had the awesome opportunity, to contribute greatly to the sequel of Enchanted. I was given the opportunity, to develop the look of one of the key sequence. And to lead a small team of artists, to deliver that sequence.

My responsilities were:
– Look develop all magical elements of a key sequence, including simulation, rendering and primary comp.
– Creating Houdini Digital Assets, based on the lookdev, for other artists to use.
– Leading a group of artists on this specific sequence, help them addressing notes given by the supervisors.
– Communicating with the supervisors and production, allocating artists to tasks, being the primary person responsible to deliver the sequence.